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Explore High Resolution 3D Asset Library

Access Thousands of Textures, 3D Models and Decals Now! And More Than 1348 of Them Are Completely Free.

A library of High Quality 6000+ 3D Assets Crafted By Experts

Take Your CGI Art, Game Development, Architectural and More Projects with Our Highest Quality Assets!

The World Is In Your Hands

Are You Ready To Maximize Quality While Creating Your Own Universe With LotPixel’s Unique, High Detail and High Resolution Quality PBR Assets?

High Quality
Textures

Use High-Quality PBR and Photogrammetry Textures to Enhance Your Visual Projects.

High Detailed
3D Models

With Detailed 3D Models, Your Projects Will Be More Realistic Than Before.

Game Ready
Assets

With our Game Ready Assets, you can enhance your gaming experience and enjoy smooth immersion and excitement.

3D
Scans

Use LODs to maximize the realism and performance of your 3D models for projects.

3D Model LODs

PBR calibration and world scale scanning are applied to 3D assets. Every 3D asset includes carefully calibrated polygons, UVs, and LODs. You can choose LODs systems made by baking from highpoly model with millions of polygons.

3D Model Lod Systems
3D Model Lod Systems Lod 0 Image 3D Model Lod Systems Lod 1 Image 3D Model Lod Systems Lod 2 Image 3D Model Lod Systems Lod 3 Image 3D Model Lod Systems Lod 4 Image 3D Model Lod Systems Lod 5 Image
Lod5 Lod4 Lod3 Lod2 Lod1 Lod0 HighPoly
Albedo
Normal
Roughness
Ambient Occlusion
3D Model All Maps Image For Mobile
Albedo

The Albedo map is the base color input that defines the diffuse color or reflectivity of the surface. In a PBR pipeline Color, BaseMap, Albedo and Diffuse are synonyms to mean the same thing. This map changes depending on how its used in the Metalness workflow or the Specular workflow.

Normal

Normal map is a specialized texture used in 3D graphics to create the illusion of intricate surface details and interact with lighting. Instead of representing colors, it encodes information about the orientation of surface normals at each point, allowing 3D engines to calculate how light interacts with the object's surface, resulting in a more realistic representation of bumps, crevices, and other fine details on 3D models.

Roughness

A roughness map helps control how shiny or rough a surface appears in a 3D object. It uses the luminance (light/dark areas) of an image to guide how light interacts with the surface, making lighter areas look smooth and reflective and darker areas look rough and less reflective. Glossiness and Roughness maps are the same texture, they just have inverted values depending on the workflow you use. Gloss for Specular workflow, and Roughness for Metalness.

Ambient Occlusion

Ambient occlusion adds shadows to occluded portions of objects with crevices, making them appear more realistic. At render time, this map is mixed with the albedo to describe how it reacts to light. The map is grayscale, with white picking up the majority of the light and darker parts being more in shadow and less light reactive.

3D Model All Maps 3D Model All Maps 3D Model All Maps

We Have Been Trusted By

Reality Capture
Viz Academy
OF3D Academy
Google
Google

Texture Library

High-quality, high-detail textures produced by photogrammetry and procedural methods are waiting to beautify your scenes, games and other CGI art designs. Surface scans baked over 100-200 million polygons, maximum resolution of material scans is 8K. RAW Scanning data resolution is less than 2mm. All surfaces have a area of 0.3m x 0.3m to 3m x 3m.

Explore Texture Assets

Decal Library

Decals are used to give 3D models more realism by making them look like real-life scenes. High Quality Decals produced by photogrammetry and procedural methods are waiting to beautify your scenes, games and other CGI art designs.

Explore Decal Assets
Burak Demirci Render
Jaime Diaz Alvarez Render
Serkan Çakır Render
CÒNA Archviz Render
Cihan Özkan Render

What Our Users Have To Say

"I would especially like to say that Lotpixel is my primary choice in 3D models while creating a natural environment. The quality of the models is at a completely different level.
Thanks for this amazing library!"

Burak Demirci

What Our Users Have To Say

"I recently discovered lotpixel.com and I must say the quality of textures and assets is just amazing."

Jaime Diaz Alvarez

What Our Users Have To Say

"LotPixel.com's extensive library of 3D assets and textures brings depth and realism to my projects. With high-quality materials for every need, I can seamlessly express my creativity."

Serkan Çakır

Render Studio

What Our Users Have To Say

"I certainly elevated my interior design projects with LotPixel's high-quality textures! I can't stop to try new material combinations everytime!"

Mattia Turnu

CÒNA - Archviz

What Our Users Have To Say

"The textures on Lotpixel.com provide me to work on my projects more quickly and efficiently."

Cihan Özkan

Compability

We produce assets compatible with all programs. You can use 3d rendering engines, game engines or etc.

Compability With Unreal Engine
Compability With Unity
Compability With Blender
Compability With Vray
Compability With SpeedTree
Compability With Corona
Compability With Lumion
Compability With Enscape
Compability With Cinema 4D
Compability With 3DS Max
Compability With Maya
Compability With Sketch Up

The Last Blogs | From the LotPixel

Read our lastest blog

6000 Assets: Textures, 3D Models, and Decals

6000 Assets: Textures, 3D Models, and Decals

Great news for those looking to create creative projects in the digital realm! Lotpixel is proud to present to you a wide and rich collectio...

Using Decals in Interior Design: Trends and Tips

Incorporating decals into interior design has become an innovative and dynamic trend that offers a flexible and cost-effective way to transf...

Using Decals in Interior Design: Trends and Tips

What Is Affiliate Program?

You can earn this money by reaching out to people who like Lotpixel's services through a video, share, or other comparable content. You earn...

What Is Affiliate Program?

The Role of Textures in Brand Identity and Packaging Design

Textures play an integral role in shaping brand identity and packaging design, extending beyond mere visual aesthetics to engage the senses ...

The Role of Textures in Brand Identity and Packaging Design

Frequently Asked Questions (FAQ)

Access the frequently asked questions and their answers by our members.

Anyone can use our Free assets for commercial purposes, including teams, companies, personal. However our standard use restrictions still apply.
For more detailed information, please refer to our Asset Use & Licensing section.

Lotpixel's Users license grant members the ability to make use of the products for personal, educational, or commercial purposes as long as those purposes are in accordance with member’s license type and do not violate User Lisans for example:

  • You may not resell, redistribute, or repackage the assets
  • You may not use the assets in a competitive use case
  • You may not use the assets to create a logo or trademark of any kind (Previously copyrighted logos and trademarks can be rendered using our assets, but that version may not be then copyrighted).
For more detailed information, please refer to our Asset Use & Licensing section.

Yes, any assets you purchase while your subscription is active can be downloaded and used even after your subscription ends. All use must still comply with the Asset Use & Licensing.

The highest resolution available is 8k. All 3D scans support 8K maps, and the max resolution for surfaces range between 1k – 2k – 4k – 8k depending on surface area. All surfaces have a area of 0.3m x 0.3m to 3m x 3m.

You may cancel your subscription anytime. Amount paid for the subscription is not refundable. You can use it until your credits run out.

As per your subscription plan, download credits are awarded on a monthly basis as per your billing cycle.
These credits can be used to download assets. Any unused credits are carried over in the next month provided you have an active subscription. If you run out of credits you can purchase a Extra Credits.