Material scanning starts with the physical surface and ends with usable digital maps. This tag should cover capture methods, lighting control, reference handling, map creation, photogrammetry, cross polarization and the production choices that turn scans into reliable LotPixel-style assets.
Materials
A detailed guide for 3D artists, VFX professionals, and photogrammetry experts. Discover how cross polarization helps capture glare-free textures and boosts material accuracy.
Materials
Learn how photogrammetry-based textures are made, from capturing high-resolution photos to processing them into realistic 3D textures.
Materials
Learn how photogrammetry works, how to capture better scans, create PBR textures, 3D models, build LODs, and produce realistic assets for games, archviz.