Texture Capture

Texture capture is where material realism begins. This tag should cover the process of photographing or scanning surfaces, controlling reflections, preserving detail, preparing source data and turning real-world material information into useful PBR texture maps.

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What are Photogrammetry Based Textures? Materials

What are Photogrammetry Based Textures?

Learn how photogrammetry-based textures are made, from capturing high-resolution photos to processing them into realistic 3D textures.

Photogrammetry Guide: How to Capture Scans and Create Realistic 3D Assets Materials

Photogrammetry Guide: How to Capture Scans and Create Realistic 3D Assets

Learn how photogrammetry works, how to capture better scans, create PBR textures, 3D models, build LODs, and produce realistic assets for games, archviz.