Texture capture is where material realism begins. This tag should cover the process of photographing or scanning surfaces, controlling reflections, preserving detail, preparing source data and turning real-world material information into useful PBR texture maps.
Materials
Learn how photogrammetry-based textures are made, from capturing high-resolution photos to processing them into realistic 3D textures.
Materials
Learn how photogrammetry works, how to capture better scans, create PBR textures, 3D models, build LODs, and produce realistic assets for games, archviz.