3ds Max Integration Guide

Comprehensive instructions for using the LotPixel 3ds Max Add-on. Covers installation, auto-install via Hub, one-click imports, texture/model workflows, material setup, displacement behavior, supported render engines, and 3ds Max–specific functionality.

Complete Guide to Using the LotPixel 3ds Max Add-on

1. Automatic and Manual Plugin Installation

The LotPixel 3ds Max Add-on can be installed in two ways:

Automatic Installation (Recommended)

Plugins are installed automatically through LotPixel Hub.

When you download an asset and click Import, a window will appear asking which application you want to import the asset to (for example Blender or 3ds Max).

After selecting the application, if the required plugin is not installed, LotPixel Hub will automatically install the plugin for the selected software.

The Hub will automatically:

  • Download the required plugin
  • Install the plugin into the correct 3ds Max directory
  • Configure integration with supported render engines

No manual configuration is required.

⚠️ Important:

After installation, 3ds Max must be restarted for the plugin to become active.

You can also install plugins manually from:

SettingsPlugin Config

Select the application (Blender or 3ds Max) and click Install Plugin.

Manual Installation

If needed, you can install the plugin manually:

  1. Download the .zip file (Click Here)
  2. Extract it to:
    C:\Users\<your-username>\AppData\Local\Autodesk\3dsMax\<version>\ENU\scripts\Startup
  3. Restart 3ds Max

After restart, the LotPixel menu or toolbar panel will appear automatically. No additional enabling steps are required.

2. One-Click Import for Textures and 3D Models

The 3ds Max Add-on integrates directly with LotPixel Hub.

When you click Import inside the Hub:

  • The selected asset is imported into your scene
  • Materials are built automatically
  • Textures are assigned automatically

Supported render engines:

  • Arnold
  • V-Ray
  • Corona Renderer

No manual shader setup is required.

Note: Assets are imported into the software selected in Import SettingsImport to application inside LotPixel Hub. By default, the asset will be imported into the application that was last selected as the import to application. You can change the target application at any time when clicking the Import button.

3. Texture Import Behavior

When a texture is imported:

  • The material is automatically created based on your active render engine.
  • The material is assigned to the currently selected object.
  • All available maps (Albedo, Roughness, Normal, Metallic, Displacement, etc.) are connected automatically.

The node network follows the correct workflow for the selected renderer:

  • Arnold → Arnold Standard Surface
  • V-Ray → VRayMtl
  • Corona → CoronaPhysicalMtl

This ensures:

  • Physically correct PBR workflow
  • Proper roughness/glossiness conversion
  • Correct Normal map interpretation

No manual node adjustments are required.

4. Decal Import Behavior

Decals are treated as material-based overlays.

When importing a Decal:

  • A plane is created automatically (if needed)
  • The decal material is generated
  • Opacity / Mask maps are connected correctly
  • Render-engine-specific blending setup is handled automatically

Transparency and projection behavior are configured for correct rendering without additional setup.

5. Imperfections Behavior

Imperfections work in two modes:

If the Selected Object Already Has a LotPixel Material

  • Imperfections are layered into the existing material.
  • The base material remains intact.
  • Roughness and Normal channels are blended non-destructively.

This allows you to add:

  • Scratches
  • Smudges
  • Dirt
  • Surface variation

without rebuilding the shader.

If the Selected Object Has No Material

  • A new LotPixel material is created.
  • Imperfections maps are connected automatically.
  • The material is assigned to the object.

This allows quick material creation from Imperfections alone.

6. 3D Model Import Behavior

When importing a 3D model:

  • The model is placed at world origin (0,0,0) or current scene center.
  • The selected format (FBX or OBJ) is used.
  • If texture files exist, materials are generated and assigned automatically.
  • Correct scale and orientation are preserved.

This ensures a clean, production-ready import without manual cleanup.

7. Material UI Controls (Inside 3ds Max)

The LotPixel Add-on provides a custom UI panel inside 3ds Max for fast material adjustments.

Available controls:

  • Hue
  • Saturation
  • Brightness
  • Contrast
  • Gamma
  • Roughness
  • Metallic
  • Specular
  • Ambient Occlusion
  • Normal Map Strength
  • Normal Flip Y
  • Add Gamma To Input
  • Emission Strength
  • Opacity
  • Size
  • Tiling
  • Rotation
  • Position
  • Displacement
  • Imperfections Sections

These controls modify the material non-destructively and update the shader in real time.

Material UI Controls - 3ds Max

8. Displacement Setup

For highest quality displacement:

EXR displacement maps are recommended.

When Displacement is enabled in the UI:

The Add-on automatically:

  • Connects displacement maps to the correct slot
  • Configures the material for real displacement
  • Applies renderer-specific displacement settings

You do not need to manually configure:

  • V-Ray displacement modifier
  • Corona displacement settings

The plugin handles these automatically when possible.